|
Services
Login
or
New Player SignUp
Player Options
My Games
Find Player
Email Robot
Join A New Game
Games
Multiverse – for player collection
Midway III
A small game for teams I
Others (47)
Hall of Fame
Forums
Main Forum
Game S&Q
Site Bugs
Help and Information
Game Info
Help
Site News
Suggestion Box
Credits
Stats
Privacy Policy
|
 |
 |
|
|
 |
| |
|
|
|
|
| Game Summary |
|
| GameName |
Warp War II (ID = 1239) |
| GameHost |
jamessc James Sander-Cederlof |
james@vgaplanets.us |
| Game Type |
Scripted Game, will build script, player chosen races |
| Schedule |
| Sun | Mon | Tue | Wed | Thu | Fri | Sat | @ 14:00 | |
| Auto Bypass |
2 |
|
|
| Players |
8 |
| Single Player Spots |
1 |
| Race Max |
2 |
| Allowable Races |
Custom List |
| |
|
| Hide player handles at game start? |
No |
| Hide player races at game start? |
Yes |
|
|
|
|
| Additional Information |
WARP WAR II
Setup similar to P4League
http://www.todoblackberry.com/p4league/rules.php
Except there is no points, and only one winner.
Diplomacy is about the same has P4League.
All on the game Banter board, but you can use specific names of ships, planets names /id # when negotiating border Or when making RPG Banter.
No ally.
No trading of any kind.
Game speed will be 3X week turn 1-20
and can go to 2X week at turn 20, if one player request it.
can go to 1X at turn 50 if one player request it.
Game may be ending at turn 60 (Player votes),
Or When the P4League 09/10 start if most player agree (Player votes).
This game is a gap filler until next year of P4League.
The game host will NOT play in this game.
Game will start has soon we have 8 players.
Players are expected to submit close to 100% turn, and tell the host if trouble arise, if you have a period of time when your not able to send turns, try to find a sub, if not ask for a delay.
Game will be scripted using the P4League scripting tool.
Someone not playing in the game will script it.
If there is too many players a Warp War III can be open. |
|
Host Configuration (HConfig) Settings 1
|
|
| Gravitonic Mine Odds |
40
|
| Laser Mine Odds |
80
|
| Web Mine Odds |
160
|
| Barbitic Mine Odds |
15
|
| Minefield Lifetime (How many turns minefields last) |
20
|
| Minefield Size Limit (No minefield may have a radius of more than this) |
55
|
| Base Ion Cannon Range (Range of anti-fighter guns on ground bases, VCR units) |
500
|
| Base Ion Cannon PD Odds (Odds that Ion shots can be shot down) |
30
|
| Base Ion Cannon Charge (Energy used to fire weapon) |
100
|
| Base AAA Odds (Odds of anti-fighter guns hitting enemy fighters) |
35
|
| Base AAA Range (In VCR Units) |
350
|
| Base AAA Charge (Energy used to fire the anti-fighter guns) |
10
|
| Base Ion Cannon Odds (To hit target) |
40
|
|
Host Configuration (HConfig) Settings 2
|
|
| Fighter Beam Charge (Energy used per shot) |
10
|
| Fighter Missle Charge (Energy used per shot) |
100
|
| Base Pod Scan Range (Range that a base can scan pods) |
100
|
| Base Ship Scan Range (Range that a base can scan ships) |
100
|
| Tachyon Scanner Range (Range that the pulse lights up objects in the area) |
100
|
| Tachyon Scanner Power (How much the pulse increases the sensor image) |
250
|
| New Farms Per Turn (Number of new farms that a player can build in a turn) |
10
|
| Pod Cost (Cost to make a cargo pod) |
25
|
| Maximum Bouys Per Player |
0
|
| Grav Gen Well Range (Radius of grav wells made by grav well devices) |
50
|
| Grav Well Gen Fuel Burn (Fuel that the ship making the grav well burns) |
10
|
|
Host Configuration (HConfig) Settings 3
|
|
| High Rate of Food Consumption (Colonists eat food at a rate of 1 unit per 100,000) |
Y
|
| Food Stockpile (Turns of food needed for maximum growth) |
100
|
| Ally Limits Active |
Y
|
| Ally Limit(Maximum number of allies any one race can have at once) |
0
|
| Worm Holes (Stable) |
N
|
| Worm Holes (Wondering) |
N
|
| Virgo's Burn At Start Of Game |
Y
|
| Farms require 1000 colonists each to run them |
Y
|
| Alien Hull Trading Allowed |
Y
|
| Alien Hulls Have Problems With Combat, Scanning and Repair |
Y
|
| Hacker Droid Allowed |
Y
|
| Wing Charge Divisor |
50
|
| PBC Power Boost Divisor |
100
|
| BC Power Boost Divisor |
10
|
| Normal PB Multiplier |
5
|
| Allow GBx Command Codes |
N
|
| Eye of Magadon Base Shield Penetration Range |
80
|
| Fighter Missile VCR Ord Usage |
10
|
| Ship Speed Factor |
100
|
| Ship Acceleration Factor |
100
|
| Wing Speed Factor |
100
|
| Wing Acceleration Factor |
100
|
| Fighter Beam Divisor |
2
|
| Fighter Missile Divisor |
2
|
| Firing Fighter Divisor |
50
|
| Coalition Triad Radius |
50
|
| Time between weapon recharge (1 = charge every tick) |
1
|
| Ship Capture Range during VCR |
500
|
| Bases can capture ships during VCR |
N
|
| Wandering Worm Holes Near Planets |
N
|
| Enable scripted buoys |
N
|
| Disable Host modification of Starting Planets |
N
|
| Disable Large Weapon Bump |
N
|
| Perform Final Battle now |
N
|
| Minefield Fog of War |
N
|
| Limit the speed of all moving units in the game |
32000
|
| Limit the distance that a hyperjump can perform |
32000
|
| Limit the distance that a warp or base chunnel can move |
32000
|
| Limit the effectiveness of scanning |
Y
|
| When can a planet can be targeted for super laser destruction within a VCR |
4000
|
| Sets a maximum number of hyperlathes that can be used in a ground base |
10000
|
| Player Object Limit |
20000
|
| If switched on an air attack base will be required for home guard wings and replenish fighters |
N
|
| Stellar Matter Launcher Range Limit |
10000
|
| Insectoid Nest Range Limit |
400
|
| Insectoid Nest Min Range |
105
|
| Insectoid Nest Range Increment |
5
|
|
Host Configuration (HConfig) Scoring
|
|
| Victory Points Scoring System Active |
N
|
| Victory Points Needed To Win (MAX=32000) |
32000
|
| Public Information On Score Allowed |
N
|
| Points For Each Planet With 1 Million Happy Colonists |
1
|
| Points For Each Planet With 5 Million Happy Colonists |
1
|
| Points For Each Planet With 10 Million Happy Colonists |
1
|
| Natives Vote Victory Points |
1
|
| Victory Points For Not Being At War With Active Races (After Turn 25) |
1
|
| Negative Victory Points if One Or More Races At War With You (After Turn 25) |
1
|
| Special Race Based Bonus Victory Points (Privateers Hoarding, etc) |
Y
|
| Spies Can Report Locations Of Victory Point Planets |
Y
|
| King Of The Hill Planet Active |
Y
|
| Points Per Turn For Having The Only Ships Over The King Of The Hill Planet |
5
|
| Name Of The King Of The Hill Planet |
|
| King of the Hill VP Start Turn |
25
|
|
Display Score Numbers for:
|
|
| | nothing |
|
 |
|
|
 |
 |
This page is a product of Drewhead.org written and maintained by Drew Dowling
|