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Midway III
A small game for teams I
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| Game Summary |
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| GameName |
Private 3 vs. 3 (ID = 1286) |
| GameHost |
Zolzar Gord |
|
| Game Type |
Team Game with configurable Master settings, player Chosen races |
| Schedule |
| Sun | Mon | Tue | Wed | Thu | Fri | Sat | @ 20:00 | |
| Auto Bypass |
2 |
|
|
| Players |
6 |
| Single Player Spots |
1 |
| Race Max |
30 |
| Allowable Races |
Custom List |
| |
|
| Hide player handles at game start? |
No |
| Hide player races at game start? |
Yes |
|
|
| Team Leaders |
Auto |
| Player Teams |
| Player 1 | Slihya | Team 1 | | Player 2 | bakos | Team 1 | | Player 3 | Zolzar | Team 1 | | Player 4 | Nightrider | Team 2 | | Player 5 | steelreaver | Team 2 | | Player 6 | Dangarr | Team 2 |
|
|
|
| Map Name |
Circle300 |
| Hide Map |
No |
| Randomize Star Type |
No |
| Allow Stellar Drift |
No |
| Randomize IDs |
No |
|
|
| Starting Positions |
Picked |
|
|
| Minerals on Base |
Above Average |
| Population |
500000 |
| Natives |
None |
| Cargo and Metals |
Above Average |
| Starting Cash |
10000 |
| Start with 3 extra Freighters |
No |
| Start with Standard Ships |
Yes |
|
|
| Minerals in Ground |
Above Average |
| Natives |
Average |
| Cargo and Metals |
Average |
| Contraband |
Some |
|
|
| Additional Information |
Private game with preset teams. All spots are currently reserved. |
|
Host Configuration (HConfig) Settings 1
|
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| Gravitonic Mine Odds |
40
|
| Laser Mine Odds |
80
|
| Web Mine Odds |
160
|
| Barbitic Mine Odds |
15
|
| Minefield Lifetime (How many turns minefields last) |
20
|
| Minefield Size Limit (No minefield may have a radius of more than this) |
55
|
| Base Ion Cannon Range (Range of anti-fighter guns on ground bases, VCR units) |
500
|
| Base Ion Cannon PD Odds (Odds that Ion shots can be shot down) |
30
|
| Base Ion Cannon Charge (Energy used to fire weapon) |
100
|
| Base AAA Odds (Odds of anti-fighter guns hitting enemy fighters) |
35
|
| Base AAA Range (In VCR Units) |
350
|
| Base AAA Charge (Energy used to fire the anti-fighter guns) |
10
|
| Base Ion Cannon Odds (To hit target) |
40
|
|
Host Configuration (HConfig) Settings 2
|
|
| Fighter Beam Charge (Energy used per shot) |
10
|
| Fighter Missle Charge (Energy used per shot) |
100
|
| Base Pod Scan Range (Range that a base can scan pods) |
100
|
| Base Ship Scan Range (Range that a base can scan ships) |
100
|
| Tachyon Scanner Range (Range that the pulse lights up objects in the area) |
100
|
| Tachyon Scanner Power (How much the pulse increases the sensor image) |
250
|
| New Farms Per Turn (Number of new farms that a player can build in a turn) |
1000
|
| Pod Cost (Cost to make a cargo pod) |
25
|
| Maximum Bouys Per Player |
20
|
| Grav Gen Well Range (Radius of grav wells made by grav well devices) |
50
|
| Grav Well Gen Fuel Burn (Fuel that the ship making the grav well burns) |
10
|
|
Host Configuration (HConfig) Settings 3
|
|
| High Rate of Food Consumption (Colonists eat food at a rate of 1 unit per 100,000) |
Y
|
| Food Stockpile (Turns of food needed for maximum growth) |
100
|
| Ally Limits Active |
Y
|
| Ally Limit(Maximum number of allies any one race can have at once) |
2
|
| Worm Holes (Stable) |
N
|
| Worm Holes (Wondering) |
N
|
| Virgo's Burn At Start Of Game |
Y
|
| Farms require 1000 colonists each to run them |
Y
|
| Alien Hull Trading Allowed |
Y
|
| Alien Hulls Have Problems With Combat, Scanning and Repair |
Y
|
| Hacker Droid Allowed |
Y
|
| Wing Charge Divisor |
50
|
| PBC Power Boost Divisor |
100
|
| BC Power Boost Divisor |
10
|
| Normal PB Multiplier |
5
|
| Allow GBx Command Codes |
Y
|
| Eye of Magadon Base Shield Penetration Range |
80
|
| Fighter Missile VCR Ord Usage |
10
|
| Ship Speed Factor |
100
|
| Ship Acceleration Factor |
100
|
| Wing Speed Factor |
100
|
| Wing Acceleration Factor |
100
|
| Fighter Beam Divisor |
2
|
| Fighter Missile Divisor |
2
|
| Firing Fighter Divisor |
50
|
| Coalition Triad Radius |
50
|
| Time between weapon recharge (1 = charge every tick) |
1
|
| Ship Capture Range during VCR |
500
|
| Bases can capture ships during VCR |
N
|
| Wandering Worm Holes Near Planets |
N
|
| Enable scripted buoys |
N
|
| Disable Host modification of Starting Planets |
N
|
| Disable Large Weapon Bump |
N
|
| Perform Final Battle now |
N
|
| Minefield Fog of War |
N
|
| Limit the speed of all moving units in the game |
32000
|
| Limit the distance that a hyperjump can perform |
32000
|
| Limit the distance that a warp or base chunnel can move |
32000
|
| Limit the effectiveness of scanning |
Y
|
| When can a planet can be targeted for super laser destruction within a VCR |
4000
|
| Sets a maximum number of hyperlathes that can be used in a ground base |
10000
|
| Player Object Limit |
20000
|
| If switched on an air attack base will be required for home guard wings and replenish fighters |
N
|
| Stellar Matter Launcher Range Limit |
10000
|
| Insectoid Nest Range Limit |
400
|
| Insectoid Nest Min Range |
105
|
| Insectoid Nest Range Increment |
5
|
|
Host Configuration (HConfig) Scoring
|
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| Victory Points Scoring System Active |
N
|
| Victory Points Needed To Win (MAX=32000) |
1000
|
| Public Information On Score Allowed |
Y
|
| Points For Each Planet With 1 Million Happy Colonists |
1
|
| Points For Each Planet With 5 Million Happy Colonists |
1
|
| Points For Each Planet With 10 Million Happy Colonists |
1
|
| Natives Vote Victory Points |
1
|
| Victory Points For Not Being At War With Active Races (After Turn 25) |
1
|
| Negative Victory Points if One Or More Races At War With You (After Turn 25) |
1
|
| Special Race Based Bonus Victory Points (Privateers Hoarding, etc) |
Y
|
| Spies Can Report Locations Of Victory Point Planets |
Y
|
| King Of The Hill Planet Active |
Y
|
| Points Per Turn For Having The Only Ships Over The King Of The Hill Planet |
5
|
| Name Of The King Of The Hill Planet |
|
| King of the Hill VP Start Turn |
25
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Display Score Numbers for:
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| | Score |
| | Ships |
| | Bases |
| | Colonists |
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This page is a product of Drewhead.org written and maintained by Drew Dowling
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