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    Game Summary  
    GameName An 8-Ball far, far away (ID = 42)
    GameHost drewhead Drew Dowling
     drewhead@drewhead.org
    Game Type Traditional Game with configurable Master settings, player Chosen races
    Schedule
    SunMonTueWedThuFriSat @ 00:00
    Auto Bypass 3
    Players and Race Choices
    Players 16
    Single Player Spots 1
    Race Max 2
    Allowable Races Custom List
     
    Solar Federation
    The Lizard Kingdom
    The Birdman Republic
    The Stormers
    The Privateer Bands
    The Cyborg
    The Crystal Assembly
    The Evil Empire
    The Robotic Imperium
    The People's Army
    The University Alliance
    The Scavenger Tribes
    The Holy Draconian Empire
    The United Enforcement Authority
    The Reunited Coalition of Systems
    The Aczanny Pyramids
    The Centaurs
    The Solorian Unity
    Hide player handles at game start? No
    Hide player races at game start? No
    Map
    Map Name EightBall
    Hide Map No
    Randomize Star Type No
    Allow Stellar Drift No
    Randomize IDs No
    Starting Positions
    Starting Positions Picked
    Homeworld Levels
    Minerals on Base Above Average
    Population 1000000
    Natives None
    Cargo and Metals Above Average
    Starting Cash 10000
    Start with 3 extra Freighters No
    Start with Standard Ships Yes
    Planet Levels
    Minerals in Ground Average
    Natives Some
    Cargo and Metals Some
    Contraband Some
    Additional Info
    Additional Information This the fourth game in the "8-Ball" sequence. This is *NOT* a standard game... please read the settings before signing up. This game is a King of The Hill (KOTH) game meaning that the winner will be determined by Victory Points which are only awarded for the KOTH condition.
    This game is flavored as a lower resource game. Planetary levels have been scaled back, while HW levels of minerals have been bumped up. The game is being played on a custome map.

    As with the last game, Above the 8-Ball, surviving players are given first crack at races, then players that were eliminated, then signups will be opened up tot he public to fill the 16 spots. Note this means you will be playing with experianced players who are somewhat familiar with each other. This is not a game for beginers.
    There will be a "gentelman's" agreement for this game in that players are prohibited from forming alliances or revealing game details to other players until such a time as the naturally discover that player in the game. Discovering a player will be defined as having seen an object belonging to that race (ship, base, pod, etc) in the game or having been contacted by that race (presumabally they saw one of your objects). Unknown contacts do not count, however objects discovered by spies are OK. It is hoped that this rule will allow game development to evolve based on in game events rather than extra game personalities and since the old 8-Ball players already know each other this is a good thing.

    The map for this game will consist of a central cluster with the KOTH planet, surrounded by eight smaller clusters nearby. Then starting clusters will be placed a great distance out from these, on the order of 10,000 LY. Each HomeWorld cluster will have a JumpGate and each of the eight clusters in the center will also have a JumpGate. Codes to the inner JGs will be randomly assigned to two players each. As destroying a gate would likely strand some races, JG killing will be strictly off limits, and will result in expulsion for the game.

    The game details are still coming together, so stay tuned for more info.
    Host Configuration (HConfig) Settings 1
    Gravitonic Mine Odds 40
    Laser Mine Odds 80
    Web Mine Odds 160
    Barbitic Mine Odds 15
    Minefield Lifetime (How many turns minefields last) 20
    Minefield Size Limit (No minefield may have a radius of more than this) 50
    Base Ion Cannon Range (Range of anti-fighter guns on ground bases, VCR units) 200
    Base Ion Cannon PD Odds (Odds that Ion shots can be shot down) 40
    Base Ion Cannon Charge (Energy used to fire weapon) 100
    Base AAA Odds (Odds of anti-fighter guns hitting enemy fighters) 20
    Base AAA Range (In VCR Units) 100
    Base AAA Charge (Energy used to fire the anti-fighter guns) 80
    Base Ion Cannon Odds (To hit target) 30
    Host Configuration (HConfig) Settings 2
    Fighter Beam Charge (Energy used per shot) 10
    Fighter Missle Charge (Energy used per shot) 100
    Base Pod Scan Range (Range that a base can scan pods) 100
    Base Ship Scan Range (Range that a base can scan ships) 100
    Tachyon Scanner Range (Range that the pulse lights up objects in the area) 100
    Tachyon Scanner Power (How much the pulse increases the sensor image) 250
    New Farms Per Turn (Number of new farms that a player can build in a turn) 25
    Pod Cost (Cost to make a cargo pod) 25
    Maximum Bouys Per Player 20
    Grav Gen Well Range (Radius of grav wells made by grav well devices) 50
    Grav Well Gen Fuel Burn (Fuel that the ship making the grav well burns) 10
    Host Configuration (HConfig) Settings 3
    High Rate of Food Consumption (Colonists eat food at a rate of 1 unit per 100,000) Y
    Food Stockpile (Turns of food needed for maximum growth) 10
    Ally Limits Active N
    Ally Limit(Maximum number of allies any one race can have at once) 1
    Worm Holes (Stable) N
    Worm Holes (Wondering) Y
    Virgo's Burn At Start Of Game N
    Farms require 1000 colonists each to run them N
    Alien Hull Trading Allowed Y
    Alien Hulls Have Problems With Combat, Scanning and Repair N
    Hacker Droid Allowed Y
    Wing Charge Divisor 50
    PBC Power Boost Divisor 100
    BC Power Boost Divisor 10
    Normal PB Multiplier 5
    Allow GBx Command Codes Y
    Eye of Magadon Base Shield Penetration Range 80
    Fighter Missile VCR Ord Usage 10
    Ship Speed Factor 100
    Ship Acceleration Factor 100
    Wing Speed Factor 100
    Wing Acceleration Factor 100
    Fighter Beam Divisor 2
    Fighter Missile Divisor 2
    Firing Fighter Divisor 50
    Coalition Triad Radius 50
    Time between weapon recharge (1 = charge every tick) 1
    Ship Capture Range during VCR 500
    Bases can capture ships during VCR N
    Wandering Worm Holes Near Planets N
    Enable scripted buoys N
    Disable Host modification of Starting Planets N
    Disable Large Weapon Bump N
    Perform Final Battle now N
    Minefield Fog of War N
    Limit the speed of all moving units in the game 32000
    Limit the distance that a hyperjump can perform 32000
    Limit the distance that a warp or base chunnel can move 32000
    Limit the effectiveness of scanning Y
    When can a planet can be targeted for super laser destruction within a VCR 4000
    Sets a maximum number of hyperlathes that can be used in a ground base 10000
    Player Object Limit 20000
    If switched on an air attack base will be required for home guard wings and replenish fighters N
    Stellar Matter Launcher Range Limit 10000
    Insectoid Nest Range Limit 400
    Insectoid Nest Min Range 105
    Insectoid Nest Range Increment 5
    Host Configuration (HConfig) Scoring
    Victory Points Scoring System Active Y
    Victory Points Needed To Win (MAX=32000) 20
    Public Information On Score Allowed N
    Points For Each Planet With 1 Million Happy Colonists 0
    Points For Each Planet With 5 Million Happy Colonists 0
    Points For Each Planet With 10 Million Happy Colonists 0
    Natives Vote Victory Points 0
    Victory Points For Not Being At War With Active Races (After Turn 25) 0
    Negative Victory Points if One Or More Races At War With You (After Turn 25) 0
    Special Race Based Bonus Victory Points (Privateers Hoarding, etc) N
    Spies Can Report Locations Of Victory Point Planets N
    King Of The Hill Planet Active Y
    Points Per Turn For Having The Only Ships Over The King Of The Hill Planet 1
    Name Of The King Of The Hill Planet Eight Ball
    King of the Hill VP Start Turn 25
    Display Score Numbers for:
     Score
     Objects
     Ships
     Wings
     Bases
     Colonists
     Crew
     Troops
     High Guard
       

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