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| Game Summary |
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| GameName |
An 8-Ball far, far away (ID = 42) |
| GameHost |
drewhead Drew Dowling |
drewhead@drewhead.org |
| Game Type |
Traditional Game with configurable Master settings, player Chosen races |
| Schedule |
| Sun | Mon | Tue | Wed | Thu | Fri | Sat | @ 00:00 | |
| Auto Bypass |
3 |
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| Players |
16 |
| Single Player Spots |
1 |
| Race Max |
2 |
| Allowable Races |
Custom List |
| |
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| Hide player handles at game start? |
No |
| Hide player races at game start? |
No |
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| Map Name |
EightBall |
| Hide Map |
No |
| Randomize Star Type |
No |
| Allow Stellar Drift |
No |
| Randomize IDs |
No |
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| Starting Positions |
Picked |
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| Minerals on Base |
Above Average |
| Population |
1000000 |
| Natives |
None |
| Cargo and Metals |
Above Average |
| Starting Cash |
10000 |
| Start with 3 extra Freighters |
No |
| Start with Standard Ships |
Yes |
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| Minerals in Ground |
Average |
| Natives |
Some |
| Cargo and Metals |
Some |
| Contraband |
Some |
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| Additional Information |
This the fourth game in the "8-Ball" sequence. This is *NOT* a standard game... please read the settings before signing up. This game is a King of The Hill (KOTH) game meaning that the winner will be determined by Victory Points which are only awarded for the KOTH condition.
This game is flavored as a lower resource game. Planetary levels have been scaled back, while HW levels of minerals have been bumped up. The game is being played on a custome map.
As with the last game, Above the 8-Ball, surviving players are given first crack at races, then players that were eliminated, then signups will be opened up tot he public to fill the 16 spots. Note this means you will be playing with experianced players who are somewhat familiar with each other. This is not a game for beginers.
There will be a "gentelman's" agreement for this game in that players are prohibited from forming alliances or revealing game details to other players until such a time as the naturally discover that player in the game. Discovering a player will be defined as having seen an object belonging to that race (ship, base, pod, etc) in the game or having been contacted by that race (presumabally they saw one of your objects). Unknown contacts do not count, however objects discovered by spies are OK. It is hoped that this rule will allow game development to evolve based on in game events rather than extra game personalities and since the old 8-Ball players already know each other this is a good thing.
The map for this game will consist of a central cluster with the KOTH planet, surrounded by eight smaller clusters nearby. Then starting clusters will be placed a great distance out from these, on the order of 10,000 LY. Each HomeWorld cluster will have a JumpGate and each of the eight clusters in the center will also have a JumpGate. Codes to the inner JGs will be randomly assigned to two players each. As destroying a gate would likely strand some races, JG killing will be strictly off limits, and will result in expulsion for the game.
The game details are still coming together, so stay tuned for more info. |
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Host Configuration (HConfig) Settings 1
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| Gravitonic Mine Odds |
40
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| Laser Mine Odds |
80
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| Web Mine Odds |
160
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| Barbitic Mine Odds |
15
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| Minefield Lifetime (How many turns minefields last) |
20
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| Minefield Size Limit (No minefield may have a radius of more than this) |
50
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| Base Ion Cannon Range (Range of anti-fighter guns on ground bases, VCR units) |
200
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| Base Ion Cannon PD Odds (Odds that Ion shots can be shot down) |
40
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| Base Ion Cannon Charge (Energy used to fire weapon) |
100
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| Base AAA Odds (Odds of anti-fighter guns hitting enemy fighters) |
20
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| Base AAA Range (In VCR Units) |
100
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| Base AAA Charge (Energy used to fire the anti-fighter guns) |
80
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| Base Ion Cannon Odds (To hit target) |
30
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Host Configuration (HConfig) Settings 2
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| Fighter Beam Charge (Energy used per shot) |
10
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| Fighter Missle Charge (Energy used per shot) |
100
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| Base Pod Scan Range (Range that a base can scan pods) |
100
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| Base Ship Scan Range (Range that a base can scan ships) |
100
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| Tachyon Scanner Range (Range that the pulse lights up objects in the area) |
100
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| Tachyon Scanner Power (How much the pulse increases the sensor image) |
250
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| New Farms Per Turn (Number of new farms that a player can build in a turn) |
25
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| Pod Cost (Cost to make a cargo pod) |
25
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| Maximum Bouys Per Player |
20
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| Grav Gen Well Range (Radius of grav wells made by grav well devices) |
50
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| Grav Well Gen Fuel Burn (Fuel that the ship making the grav well burns) |
10
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Host Configuration (HConfig) Settings 3
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| High Rate of Food Consumption (Colonists eat food at a rate of 1 unit per 100,000) |
Y
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| Food Stockpile (Turns of food needed for maximum growth) |
10
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| Ally Limits Active |
N
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| Ally Limit(Maximum number of allies any one race can have at once) |
1
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| Worm Holes (Stable) |
N
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| Worm Holes (Wondering) |
Y
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| Virgo's Burn At Start Of Game |
N
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| Farms require 1000 colonists each to run them |
N
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| Alien Hull Trading Allowed |
Y
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| Alien Hulls Have Problems With Combat, Scanning and Repair |
N
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| Hacker Droid Allowed |
Y
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| Wing Charge Divisor |
50
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| PBC Power Boost Divisor |
100
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| BC Power Boost Divisor |
10
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| Normal PB Multiplier |
5
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| Allow GBx Command Codes |
Y
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| Eye of Magadon Base Shield Penetration Range |
80
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| Fighter Missile VCR Ord Usage |
10
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| Ship Speed Factor |
100
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| Ship Acceleration Factor |
100
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| Wing Speed Factor |
100
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| Wing Acceleration Factor |
100
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| Fighter Beam Divisor |
2
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| Fighter Missile Divisor |
2
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| Firing Fighter Divisor |
50
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| Coalition Triad Radius |
50
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| Time between weapon recharge (1 = charge every tick) |
1
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| Ship Capture Range during VCR |
500
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| Bases can capture ships during VCR |
N
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| Wandering Worm Holes Near Planets |
N
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| Enable scripted buoys |
N
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| Disable Host modification of Starting Planets |
N
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| Disable Large Weapon Bump |
N
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| Perform Final Battle now |
N
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| Minefield Fog of War |
N
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| Limit the speed of all moving units in the game |
32000
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| Limit the distance that a hyperjump can perform |
32000
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| Limit the distance that a warp or base chunnel can move |
32000
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| Limit the effectiveness of scanning |
Y
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| When can a planet can be targeted for super laser destruction within a VCR |
4000
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| Sets a maximum number of hyperlathes that can be used in a ground base |
10000
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| Player Object Limit |
20000
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| If switched on an air attack base will be required for home guard wings and replenish fighters |
N
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| Stellar Matter Launcher Range Limit |
10000
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| Insectoid Nest Range Limit |
400
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| Insectoid Nest Min Range |
105
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| Insectoid Nest Range Increment |
5
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Host Configuration (HConfig) Scoring
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| Victory Points Scoring System Active |
Y
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| Victory Points Needed To Win (MAX=32000) |
20
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| Public Information On Score Allowed |
N
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| Points For Each Planet With 1 Million Happy Colonists |
0
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| Points For Each Planet With 5 Million Happy Colonists |
0
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| Points For Each Planet With 10 Million Happy Colonists |
0
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| Natives Vote Victory Points |
0
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| Victory Points For Not Being At War With Active Races (After Turn 25) |
0
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| Negative Victory Points if One Or More Races At War With You (After Turn 25) |
0
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| Special Race Based Bonus Victory Points (Privateers Hoarding, etc) |
N
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| Spies Can Report Locations Of Victory Point Planets |
N
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| King Of The Hill Planet Active |
Y
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| Points Per Turn For Having The Only Ships Over The King Of The Hill Planet |
1
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| Name Of The King Of The Hill Planet |
Eight Ball
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| King of the Hill VP Start Turn |
25
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Display Score Numbers for:
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| | Score |
| | Objects |
| | Ships |
| | Wings |
| | Bases |
| | Colonists |
| | Crew |
| | Troops |
| | High Guard |
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This page is a product of Drewhead.org written and maintained by Drew Dowling
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