VGA Planets Symbol

Game Setting Summary

bs-Lm   bs-Rm

Services

  • Login
    or
  • New Player SignUp
  • Player Options
  • My Games
  • Find Player
  • Email Robot
  • Join A New Game

    Games

  • Multiverse – for player collection
  • Midway III
  • A small game for teams I
  • Others (47)

  • Hall of Fame

    Forums

  • Main Forum
  • Game S&Q
  • Site Bugs

    Help and Information

  • Game Info
  • Help
  • Site News
  • Suggestion Box
  • Credits
  • Stats
  • Privacy Policy

     

  •    
             
    Game Summary  
    GameName Pick Your Poison II (ID = 46)
    GameHost Khobrah PRC
     
    Game Type Traditional Game with configurable Master settings, player Chosen races
    Schedule
    SunMonTueWedThuFriSat @ 15:00
    Auto Bypass 3
    Players and Race Choices
    Players 12
    Single Player Spots 1
    Race Max 5
    Allowable Races Custom List
     
    Solar Federation
    The Lizard Kingdom
    The Birdman Republic
    The Stormers
    The Cyborg
    The Crystal Assembly
    The Evil Empire
    The Robotic Imperium
    The People's Army
    The University Alliance
    The Scavenger Tribes
    The Holy Draconian Empire
    The United Enforcement Authority
    The Reunited Coalition of Systems
    The Aczanny Pyramids
    The Centaurs
    Hide player handles at game start? No
    Hide player races at game start? No
    Map
    Map Name Epsilon Galaxy
    Hide Map No
    Randomize Star Type No
    Allow Stellar Drift No
    Randomize IDs No
    Starting Positions
    Starting Positions Crazy
    Homeworld Levels
    Minerals on Base Abundant
    Population 1000000
    Natives Average
    Cargo and Metals Above Average
    Starting Cash 10000
    Start with 3 extra Freighters No
    Start with Standard Ships Yes
    Planet Levels
    Minerals in Ground Above Average
    Natives Above Average
    Cargo and Metals Average
    Contraband Average
    Additional Info
    Additional Information Here we go again...

    Players each get 1000 "Points" to round out their Race. Points may be spent on the following items:

    Misc
    100 MC 1 Point
    100 GC 1 Point
    10,000 Colonists 1 Point
    10,000 Natives 10 Points
    1000 Ord 5 Points
    1000 Repair 5 Points
    Contraband 2 Points per KT

    Ships (Hulls Price includes Engines, Hyperdrives, Shields,
    Armor, Generators, 1 Crew, 100 Fuel, 50% Ord (up to 25,000),
    50% Repair (up to 20,000) and 0 Fighters)
    100 KT (or portion thereof) 10 Points (first 100 KT free)
    Hyper Capable Ship 10 Points
    Each Ship Device 25 Points
    There is a minimum cost of 10 Points per ship
    No Player may pick more than 10 ships

    Players are responsible for deciding the suitability of the Hulls
    they select. Certain Hulls (Aczanny and Peeps, for example) have misleading
    and incorrect stats. (The Goshank Assualt Carrier has a Max Speed of 400, but
    has no Gravitonic Accelerator, The Autonomy Elite Battlestation has a Max
    Speed of 50 but has NO engines, the Sacrifice Improved Battlestation Cloaks
    but has a Warp Signature of over 200. These are only 3 examples of ships with
    misleading stats - as always 'Caveat Emptor')

    Ship Weapons (Mounted on purchased Hulls, per weapon)
    Super Weapon 250 Points (any Weapon)
    Large Weapon 10 Points per Weapon
    Small Weapon 5 Points per Weapon
    Point Defense 3 Points per Weapon

    Ship Parts (In Base) 1 Point per Tech - NO Supers

    Fighters (each)
    Type 1 5 Points
    Type 2 20 Points
    Type 3 50 Points

    Assault Vehicles (each)
    Type 1 10 Points
    Type 2 20 Points
    Type 3 30 Points

    Planetary Structures (Only those avaialable to your Race)

    1 for Tech 1
    30 for Tech 2
    80 for Tech 3
    150 for Tech 4
    240 for Tech 5
    350 for Tech 6
    480 for Tech 7
    630 for Tech 8
    800 for Tech 9
    990 for Tech 10
    Points are for each structure of the listed type

    Examples
    (A Meteor Hull would be 285 Points) (no weapons)
    (A Slayer Hull would be 910 Points) (no weapons)
    (A Deth Specula Hull would be 60 Points) (no weapons)
    (An Annihilation Hull would be 700 Points) (no weapons)
    (A Merlin Hull would be 140 Points) (no weapons)
    (A Pathfinder Hull would be 50 Points) (no weapons)
    (A Victorious Hull would be 105 Points) (no weapons)
    (A Fighter Factory would be 150 Points) (in your Base)
    (20 Transwarp Engines would be 400 Points) (in your Base)
    (A Factory or Farm would be 1 Point each) (in your Base)
    (10 Cydonia 3000 would be 100 Points) (in your Base)
    (25 Photon Torpedo Tubes would be 175 Points) (in your Base)


    Please note that this is set up as a Private Game. Email me with your Race and Points Picks, I will verify the selections and set you up in the database, and then email you the Game Password. The Host will NOT be playing in this one.

    One final word of advice - the last Game showed the importance of selecting at least one armed ship. I cannot stress this enough, if you leave yourself defenseless in this setup, plan to be squashed!

    Good Luck to all !

    Khobrah
    March 9, 2002
    Host Configuration (HConfig) Settings 1
    Gravitonic Mine Odds 40
    Laser Mine Odds 80
    Web Mine Odds 160
    Barbitic Mine Odds 15
    Minefield Lifetime (How many turns minefields last) 20
    Minefield Size Limit (No minefield may have a radius of more than this) 50
    Base Ion Cannon Range (Range of anti-fighter guns on ground bases, VCR units) 200
    Base Ion Cannon PD Odds (Odds that Ion shots can be shot down) 40
    Base Ion Cannon Charge (Energy used to fire weapon) 100
    Base AAA Odds (Odds of anti-fighter guns hitting enemy fighters) 20
    Base AAA Range (In VCR Units) 100
    Base AAA Charge (Energy used to fire the anti-fighter guns) 80
    Base Ion Cannon Odds (To hit target) 30
    Host Configuration (HConfig) Settings 2
    Fighter Beam Charge (Energy used per shot) 10
    Fighter Missle Charge (Energy used per shot) 100
    Base Pod Scan Range (Range that a base can scan pods) 100
    Base Ship Scan Range (Range that a base can scan ships) 100
    Tachyon Scanner Range (Range that the pulse lights up objects in the area) 100
    Tachyon Scanner Power (How much the pulse increases the sensor image) 250
    New Farms Per Turn (Number of new farms that a player can build in a turn) 10
    Pod Cost (Cost to make a cargo pod) 25
    Maximum Bouys Per Player 20
    Grav Gen Well Range (Radius of grav wells made by grav well devices) 50
    Grav Well Gen Fuel Burn (Fuel that the ship making the grav well burns) 10
    Host Configuration (HConfig) Settings 3
    High Rate of Food Consumption (Colonists eat food at a rate of 1 unit per 100,000) N
    Food Stockpile (Turns of food needed for maximum growth) 10
    Ally Limits Active Y
    Ally Limit(Maximum number of allies any one race can have at once) 10
    Worm Holes (Stable) N
    Worm Holes (Wondering) N
    Virgo's Burn At Start Of Game N
    Farms require 1000 colonists each to run them N
    Alien Hull Trading Allowed Y
    Alien Hulls Have Problems With Combat, Scanning and Repair N
    Hacker Droid Allowed Y
    Wing Charge Divisor 50
    PBC Power Boost Divisor 100
    BC Power Boost Divisor 10
    Normal PB Multiplier 5
    Allow GBx Command Codes Y
    Eye of Magadon Base Shield Penetration Range 80
    Fighter Missile VCR Ord Usage 10
    Ship Speed Factor 100
    Ship Acceleration Factor 100
    Wing Speed Factor 100
    Wing Acceleration Factor 100
    Fighter Beam Divisor 2
    Fighter Missile Divisor 2
    Firing Fighter Divisor 50
    Coalition Triad Radius 50
    Time between weapon recharge (1 = charge every tick) 1
    Ship Capture Range during VCR 500
    Bases can capture ships during VCR N
    Wandering Worm Holes Near Planets N
    Enable scripted buoys N
    Disable Host modification of Starting Planets N
    Disable Large Weapon Bump N
    Perform Final Battle now N
    Minefield Fog of War N
    Limit the speed of all moving units in the game 32000
    Limit the distance that a hyperjump can perform 32000
    Limit the distance that a warp or base chunnel can move 32000
    Limit the effectiveness of scanning Y
    When can a planet can be targeted for super laser destruction within a VCR 4000
    Sets a maximum number of hyperlathes that can be used in a ground base 10000
    Player Object Limit 20000
    If switched on an air attack base will be required for home guard wings and replenish fighters N
    Stellar Matter Launcher Range Limit 10000
    Insectoid Nest Range Limit 400
    Insectoid Nest Min Range 105
    Insectoid Nest Range Increment 5
    Host Configuration (HConfig) Scoring
    Victory Points Scoring System Active N
    Victory Points Needed To Win (MAX=32000) 1000
    Public Information On Score Allowed Y
    Points For Each Planet With 1 Million Happy Colonists 1
    Points For Each Planet With 5 Million Happy Colonists 1
    Points For Each Planet With 10 Million Happy Colonists 1
    Natives Vote Victory Points 1
    Victory Points For Not Being At War With Active Races (After Turn 25) 1
    Negative Victory Points if One Or More Races At War With You (After Turn 25) 1
    Special Race Based Bonus Victory Points (Privateers Hoarding, etc) Y
    Spies Can Report Locations Of Victory Point Planets Y
    King Of The Hill Planet Active Y
    Points Per Turn For Having The Only Ships Over The King Of The Hill Planet 5
    Name Of The King Of The Hill Planet Wayne's World
    King of the Hill VP Start Turn 25
    Display Score Numbers for:
     Score
     Ships
     Wings
     Bases
     Colonists
     Crew
     Troops
     High Guard
       

    bs-Lm   bs-Rm

    This page is a product of Drewhead.org ™
    written and maintained by Drew Dowling