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A small game for teams I
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| Game Summary |
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| GameName |
Pick Your Poison II (ID = 46) |
| GameHost |
Khobrah PRC |
|
| Game Type |
Traditional Game with configurable Master settings, player Chosen races |
| Schedule |
| Sun | Mon | Tue | Wed | Thu | Fri | Sat | @ 15:00 | |
| Auto Bypass |
3 |
|
|
| Players |
12 |
| Single Player Spots |
1 |
| Race Max |
5 |
| Allowable Races |
Custom List |
| |
|
| Hide player handles at game start? |
No |
| Hide player races at game start? |
No |
|
|
| Map Name |
Epsilon Galaxy |
| Hide Map |
No |
| Randomize Star Type |
No |
| Allow Stellar Drift |
No |
| Randomize IDs |
No |
|
|
| Starting Positions |
Crazy |
|
|
| Minerals on Base |
Abundant |
| Population |
1000000 |
| Natives |
Average |
| Cargo and Metals |
Above Average |
| Starting Cash |
10000 |
| Start with 3 extra Freighters |
No |
| Start with Standard Ships |
Yes |
|
|
| Minerals in Ground |
Above Average |
| Natives |
Above Average |
| Cargo and Metals |
Average |
| Contraband |
Average |
|
|
| Additional Information |
Here we go again...
Players each get 1000 "Points" to round out their Race. Points may be spent on the following items:
Misc
100 MC 1 Point
100 GC 1 Point
10,000 Colonists 1 Point
10,000 Natives 10 Points
1000 Ord 5 Points
1000 Repair 5 Points
Contraband 2 Points per KT
Ships (Hulls Price includes Engines, Hyperdrives, Shields,
Armor, Generators, 1 Crew, 100 Fuel, 50% Ord (up to 25,000),
50% Repair (up to 20,000) and 0 Fighters)
100 KT (or portion thereof) 10 Points (first 100 KT free)
Hyper Capable Ship 10 Points
Each Ship Device 25 Points
There is a minimum cost of 10 Points per ship
No Player may pick more than 10 ships
Players are responsible for deciding the suitability of the Hulls
they select. Certain Hulls (Aczanny and Peeps, for example) have misleading
and incorrect stats. (The Goshank Assualt Carrier has a Max Speed of 400, but
has no Gravitonic Accelerator, The Autonomy Elite Battlestation has a Max
Speed of 50 but has NO engines, the Sacrifice Improved Battlestation Cloaks
but has a Warp Signature of over 200. These are only 3 examples of ships with
misleading stats - as always 'Caveat Emptor')
Ship Weapons (Mounted on purchased Hulls, per weapon)
Super Weapon 250 Points (any Weapon)
Large Weapon 10 Points per Weapon
Small Weapon 5 Points per Weapon
Point Defense 3 Points per Weapon
Ship Parts (In Base) 1 Point per Tech - NO Supers
Fighters (each)
Type 1 5 Points
Type 2 20 Points
Type 3 50 Points
Assault Vehicles (each)
Type 1 10 Points
Type 2 20 Points
Type 3 30 Points
Planetary Structures (Only those avaialable to your Race)
1 for Tech 1
30 for Tech 2
80 for Tech 3
150 for Tech 4
240 for Tech 5
350 for Tech 6
480 for Tech 7
630 for Tech 8
800 for Tech 9
990 for Tech 10
Points are for each structure of the listed type
Examples
(A Meteor Hull would be 285 Points) (no weapons)
(A Slayer Hull would be 910 Points) (no weapons)
(A Deth Specula Hull would be 60 Points) (no weapons)
(An Annihilation Hull would be 700 Points) (no weapons)
(A Merlin Hull would be 140 Points) (no weapons)
(A Pathfinder Hull would be 50 Points) (no weapons)
(A Victorious Hull would be 105 Points) (no weapons)
(A Fighter Factory would be 150 Points) (in your Base)
(20 Transwarp Engines would be 400 Points) (in your Base)
(A Factory or Farm would be 1 Point each) (in your Base)
(10 Cydonia 3000 would be 100 Points) (in your Base)
(25 Photon Torpedo Tubes would be 175 Points) (in your Base)
Please note that this is set up as a Private Game. Email me with your Race and Points Picks, I will verify the selections and set you up in the database, and then email you the Game Password. The Host will NOT be playing in this one.
One final word of advice - the last Game showed the importance of selecting at least one armed ship. I cannot stress this enough, if you leave yourself defenseless in this setup, plan to be squashed!
Good Luck to all !
Khobrah
March 9, 2002 |
|
Host Configuration (HConfig) Settings 1
|
|
| Gravitonic Mine Odds |
40
|
| Laser Mine Odds |
80
|
| Web Mine Odds |
160
|
| Barbitic Mine Odds |
15
|
| Minefield Lifetime (How many turns minefields last) |
20
|
| Minefield Size Limit (No minefield may have a radius of more than this) |
50
|
| Base Ion Cannon Range (Range of anti-fighter guns on ground bases, VCR units) |
200
|
| Base Ion Cannon PD Odds (Odds that Ion shots can be shot down) |
40
|
| Base Ion Cannon Charge (Energy used to fire weapon) |
100
|
| Base AAA Odds (Odds of anti-fighter guns hitting enemy fighters) |
20
|
| Base AAA Range (In VCR Units) |
100
|
| Base AAA Charge (Energy used to fire the anti-fighter guns) |
80
|
| Base Ion Cannon Odds (To hit target) |
30
|
|
Host Configuration (HConfig) Settings 2
|
|
| Fighter Beam Charge (Energy used per shot) |
10
|
| Fighter Missle Charge (Energy used per shot) |
100
|
| Base Pod Scan Range (Range that a base can scan pods) |
100
|
| Base Ship Scan Range (Range that a base can scan ships) |
100
|
| Tachyon Scanner Range (Range that the pulse lights up objects in the area) |
100
|
| Tachyon Scanner Power (How much the pulse increases the sensor image) |
250
|
| New Farms Per Turn (Number of new farms that a player can build in a turn) |
10
|
| Pod Cost (Cost to make a cargo pod) |
25
|
| Maximum Bouys Per Player |
20
|
| Grav Gen Well Range (Radius of grav wells made by grav well devices) |
50
|
| Grav Well Gen Fuel Burn (Fuel that the ship making the grav well burns) |
10
|
|
Host Configuration (HConfig) Settings 3
|
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| High Rate of Food Consumption (Colonists eat food at a rate of 1 unit per 100,000) |
N
|
| Food Stockpile (Turns of food needed for maximum growth) |
10
|
| Ally Limits Active |
Y
|
| Ally Limit(Maximum number of allies any one race can have at once) |
10
|
| Worm Holes (Stable) |
N
|
| Worm Holes (Wondering) |
N
|
| Virgo's Burn At Start Of Game |
N
|
| Farms require 1000 colonists each to run them |
N
|
| Alien Hull Trading Allowed |
Y
|
| Alien Hulls Have Problems With Combat, Scanning and Repair |
N
|
| Hacker Droid Allowed |
Y
|
| Wing Charge Divisor |
50
|
| PBC Power Boost Divisor |
100
|
| BC Power Boost Divisor |
10
|
| Normal PB Multiplier |
5
|
| Allow GBx Command Codes |
Y
|
| Eye of Magadon Base Shield Penetration Range |
80
|
| Fighter Missile VCR Ord Usage |
10
|
| Ship Speed Factor |
100
|
| Ship Acceleration Factor |
100
|
| Wing Speed Factor |
100
|
| Wing Acceleration Factor |
100
|
| Fighter Beam Divisor |
2
|
| Fighter Missile Divisor |
2
|
| Firing Fighter Divisor |
50
|
| Coalition Triad Radius |
50
|
| Time between weapon recharge (1 = charge every tick) |
1
|
| Ship Capture Range during VCR |
500
|
| Bases can capture ships during VCR |
N
|
| Wandering Worm Holes Near Planets |
N
|
| Enable scripted buoys |
N
|
| Disable Host modification of Starting Planets |
N
|
| Disable Large Weapon Bump |
N
|
| Perform Final Battle now |
N
|
| Minefield Fog of War |
N
|
| Limit the speed of all moving units in the game |
32000
|
| Limit the distance that a hyperjump can perform |
32000
|
| Limit the distance that a warp or base chunnel can move |
32000
|
| Limit the effectiveness of scanning |
Y
|
| When can a planet can be targeted for super laser destruction within a VCR |
4000
|
| Sets a maximum number of hyperlathes that can be used in a ground base |
10000
|
| Player Object Limit |
20000
|
| If switched on an air attack base will be required for home guard wings and replenish fighters |
N
|
| Stellar Matter Launcher Range Limit |
10000
|
| Insectoid Nest Range Limit |
400
|
| Insectoid Nest Min Range |
105
|
| Insectoid Nest Range Increment |
5
|
|
Host Configuration (HConfig) Scoring
|
|
| Victory Points Scoring System Active |
N
|
| Victory Points Needed To Win (MAX=32000) |
1000
|
| Public Information On Score Allowed |
Y
|
| Points For Each Planet With 1 Million Happy Colonists |
1
|
| Points For Each Planet With 5 Million Happy Colonists |
1
|
| Points For Each Planet With 10 Million Happy Colonists |
1
|
| Natives Vote Victory Points |
1
|
| Victory Points For Not Being At War With Active Races (After Turn 25) |
1
|
| Negative Victory Points if One Or More Races At War With You (After Turn 25) |
1
|
| Special Race Based Bonus Victory Points (Privateers Hoarding, etc) |
Y
|
| Spies Can Report Locations Of Victory Point Planets |
Y
|
| King Of The Hill Planet Active |
Y
|
| Points Per Turn For Having The Only Ships Over The King Of The Hill Planet |
5
|
| Name Of The King Of The Hill Planet |
Wayne's World
|
| King of the Hill VP Start Turn |
25
|
|
Display Score Numbers for:
|
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| | Score |
| | Ships |
| | Wings |
| | Bases |
| | Colonists |
| | Crew |
| | Troops |
| | High Guard |
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This page is a product of Drewhead.org written and maintained by Drew Dowling
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