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| Speeding Death |
2009-08-13 tru 2009-12-12 |
| Host |
LeeSMaz |
| Turns |
46 |
| Map |
Blitzkrieg |
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| Banter Board Selections |
| This game is meant for players who search an early conflict and don’t want to spend “ages” to meet a neighbour.
No restrictions to enter, beginners and intermediate players are especially welcome. To balance the game a bit, I kindly ask everybody to sort himself into one of the 3 categories below. I use the number of games won as a measurement, as this is the only criteria telling at least something. Please, increase your category by 1 in case you want to choose a race you have played 3 or more times before and are not already in category 3:
Category 1, not much experience: I haven’t played more than 5 games and join to learn about the game
Category 2, having a general picture of VGAP4: feel comfortable with the game or have won already 1 game so far
Category 3, expert or on the brink to becoming one: know VGAP4 very well or have won more than 3 games
Depending on the category you have chosen for yourself, the following races can be selected:
Category 1: All races selectable - have fun!
Category 2: Aczanny, Centauers, Borg, Peoples, EE, Privateers, Solorians, Lizard, Dracs, Fed, RCS, Scavs, IMT, Stormer and UA - still most races left
Category 3: Aczanny, Centauers, Dracs, RCS and UA - looks like a challenge, doesn’t it? ;-)))
Please, allow me or others who know you better to suggest another category for you, in case we have the feeling you have picked a race too strong for your level of knowledge.;-)))
Important gentlemens agreements:
No Alien Hull (a hull outside the native race ship list) trading allowed: no boarding, hacking or anything which brings another player into the possession of one of your ships or hull plans with your permission. All .rsts where you get an alien hull must be safed, so they can be presented to proof the action didn't violate this rule. Furthermore all alien hulls need to be handed back or recycled as soon as you enter an alliance with a race, which has this ship as native hull. Be aware, that is doesn't necessarily have to be the same player, just the same race is enough!
No trading or handing over any of your colonists to another race. As with the hull trading any intentional action which results in another race holding colonists of you as prisoners is forbidden. It is also a good idea to keep .rsts of at least those turns you got them. That is true for both sides: the one loosing them and the one taking them.
I also expect a gentlemen agreement regarding alliances. That means no preset alliances (forming an alliance before the game has started) and no contacting of other players before you have a scan of at least 1 of his objects - and buoys don't count!
Alliances can only consist of 2 players! Any alliance consisting of more than 2 races is strictly forbidden, as it would blow up the whole game concept!
Any alien hull trading, handing over of your own colonists as prisoners or alliances with more than 2 players can result in the drop of one or more players violating these gentlemen agreements. This is necessary as those can result in having such a huge and unfair advantage over others, which is simply not possible to correct anymore, once detected. In case you have doubts if your action may violate any of the rules, please ask upfront! If you don’t get an answer in time, rather delay your action than create facts which could seriously spoil the fun for you and others.
All voting will be decided by a simple majority, with exception of the game ending vote (see below).
Host schedule can be downgraded to 2 T / week after Turn 20 and with a normal vote.
Game will end if there is only 1 race / alliance left or if most of the other players / alliances surrender. A vote will need a 2/3 majority and can only be asked for if the winner is really and without doubt in a superior position! Statistics should help deciding this. Don’t forget, there can not be more than 2 players in an alliance and therefore not more than 2 players can win!
Host will not play.
If you have any questions or think I have forgotten something important, please post at the game BB or send me a mail. I will likely publish the mails I get, as it may be of help for other players as well.
Game started:
Game ended:
Winner(s): |
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Player(s)
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| Rank |
VPs |
# |
Handle |
|
Race |
Active |
Played |
Reg |
Survival |
Download |
| 1 |
|
11 |
The General |
 |
The People's Army |
1 - 26 |
12 |
 |
N |
| 2 |
|
7 |
kurogane |
 |
The United Enforcement Authority |
1 - 11 |
10 |
 |
N |
| 3 |
|
17 |
cowboyhat2101 |
 |
The Rebels |
1 - 46 |
43 |
 |
Y |
| 4 |
|
2 |
redboy |
 |
The Evil Empire |
1 - 43 |
35 |
 |
N |
| 5 |
|
1 |
spankyman |
 |
The Scavenger Tribes |
1 - 46 |
38 |
 |
Y |
| 6 |
|
18 |
MENHACA |
 |
The Evil Empire |
1 - 46 |
37 |
 |
Y |
| 7 |
|
16 |
Sibiryak |
 |
The Lizard Kingdom |
1 - 26 |
16 |
 |
Y |
| |
|
|
bigflyer |
 |
|
35 - 46 |
11 |
 |
|
|
| 8 |
|
13 |
bakos |
 |
The Solorian Unity |
1 - 39 |
36 |
 |
N |
| 9 |
|
6 |
crad |
 |
The Reunited Coalition of Systems |
1 - 36 |
34 |
 |
N |
| 10 |
|
3 |
TrOglO |
 |
Solar Federation |
1 - 21 |
20 |
 |
N |
| 11 |
|
9 |
Dangarr |
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The Stormers |
19 - 39 |
19 |
 |
N |
| |
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vgaPunk |
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|
1 - 18 |
6 |
 |
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| 12 |
|
12 |
WindRaider |
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The Colonies Of Man |
1 - 29 |
22 |
 |
N |
| 13 |
|
20 |
Pekebu |
 |
The Solorian Unity |
1 - 34 |
28 |
 |
Y |
| 14 |
|
14 |
Phaidros |
 |
The Holy Draconian Empire |
1 - 46 |
31 |
 |
Y |
| 15 |
|
15 |
Badbeef |
 |
Solar Federation |
1 - 9 |
1 |
 |
N |
| |
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Kirk2111 |
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|
13 - 14 |
0 |
|
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| 16 |
|
8 |
Cheeblet |
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The Colonies Of Man |
1 - 28 |
27 |
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N |
| 17 |
|
4 |
Hukata |
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The Cyborg |
13 - 46 |
30 |
 |
Y |
| |
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Venshad |
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1 - 7 |
5 |
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| 18 |
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19 |
Economist |
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The Stormers |
1 - 46 |
19 |
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Y |
| 19 |
|
10 |
warmonger |
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The Robotic Imperium |
1 - 46 |
45 |
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Y |
| 20 |
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5 |
Azrael |
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The Centaurs |
1 - 14 |
13 |
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N |
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