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Multiverse – for player collection
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| Game |
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Start |
Schedule |
Host |
| Multiverse – for player collection |
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Manual GameHost start |
xMxxTxx@0800 |
Mutu |
| Max Players |
Current Signed Up |
Race |
Password |
| 30 |
22 |
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Game Settings
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| Game Summary |
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| GameName |
Multiverse – for player collection (ID = 1257) |
| GameHost |
Mutu |
Mutu@sdr0.com |
| Game Type |
Scripted Game, will build script, player chosen races |
| Schedule |
| Sun | Mon | Tue | Wed | Thu | Fri | Sat | @ 08:00 | |
| Auto Bypass |
2 |
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| Players |
30 |
| Single Player Spots |
1 |
| Race Max |
2 |
| Allowable Races |
Custom List |
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| Hide player handles at game start? |
No |
| Hide player races at game start? |
Yes |
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| Additional Information |
Look here (http://home.arcor.de/vita/TheRealMultiverseII.pdf) for more information.
Each player can send three race picks (1st, 2nd and 3rd choice) to me (Mutu).
A random procedure (in the new script generator) will assign the the races to each player.
Randomly take a player and try to give him his 1st race pick. If this race is not available anymore then try the 2nd and maybe the 3rd. Randomly take the next player and repeat until all players are processed.
If players are left who haven't got their favourite races then they will randomly get a race from the remaining races.
Most of the settings are like The Real Multiverse. The changes Gabor will again place within a PDF.
30 players, max 2 players per race, Borg, Bot, XTal & EE will start in the cluster and only 6 players can start in the clusters.
More information will be forthcoming on the BB, for more detailed inquiries either post on the BB or email GToeroe (GáBOR TöRö) |
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Host Configuration (HConfig) Settings 1
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| Gravitonic Mine Odds |
40
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| Laser Mine Odds |
80
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| Web Mine Odds |
160
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| Barbitic Mine Odds |
15
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| Minefield Lifetime (How many turns minefields last) |
20
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| Minefield Size Limit (No minefield may have a radius of more than this) |
55
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| Base Ion Cannon Range (Range of anti-fighter guns on ground bases, VCR units) |
500
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| Base Ion Cannon PD Odds (Odds that Ion shots can be shot down) |
30
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| Base Ion Cannon Charge (Energy used to fire weapon) |
100
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| Base AAA Odds (Odds of anti-fighter guns hitting enemy fighters) |
35
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| Base AAA Range (In VCR Units) |
350
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| Base AAA Charge (Energy used to fire the anti-fighter guns) |
10
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| Base Ion Cannon Odds (To hit target) |
40
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Host Configuration (HConfig) Settings 2
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| Fighter Beam Charge (Energy used per shot) |
10
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| Fighter Missle Charge (Energy used per shot) |
100
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| Base Pod Scan Range (Range that a base can scan pods) |
100
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| Base Ship Scan Range (Range that a base can scan ships) |
100
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| Tachyon Scanner Range (Range that the pulse lights up objects in the area) |
100
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| Tachyon Scanner Power (How much the pulse increases the sensor image) |
250
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| New Farms Per Turn (Number of new farms that a player can build in a turn) |
10
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| Pod Cost (Cost to make a cargo pod) |
25
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| Maximum Bouys Per Player |
20
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| Grav Gen Well Range (Radius of grav wells made by grav well devices) |
50
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| Grav Well Gen Fuel Burn (Fuel that the ship making the grav well burns) |
10
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Host Configuration (HConfig) Settings 3
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| High Rate of Food Consumption (Colonists eat food at a rate of 1 unit per 100,000) |
Y
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| Food Stockpile (Turns of food needed for maximum growth) |
100
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| Ally Limits Active |
N
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| Ally Limit(Maximum number of allies any one race can have at once) |
30
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| Worm Holes (Stable) |
N
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| Worm Holes (Wondering) |
N
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| Virgo's Burn At Start Of Game |
Y
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| Farms require 1000 colonists each to run them |
Y
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| Alien Hull Trading Allowed |
Y
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| Alien Hulls Have Problems With Combat, Scanning and Repair |
Y
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| Hacker Droid Allowed |
Y
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| Wing Charge Divisor |
50
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| PBC Power Boost Divisor |
100
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| BC Power Boost Divisor |
10
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| Normal PB Multiplier |
5
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| Allow GBx Command Codes |
Y
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| Eye of Magadon Base Shield Penetration Range |
80
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| Fighter Missile VCR Ord Usage |
10
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| Ship Speed Factor |
100
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| Ship Acceleration Factor |
100
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| Wing Speed Factor |
100
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| Wing Acceleration Factor |
100
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| Fighter Beam Divisor |
2
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| Fighter Missile Divisor |
2
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| Firing Fighter Divisor |
50
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| Coalition Triad Radius |
50
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| Time between weapon recharge (1 = charge every tick) |
1
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| Ship Capture Range during VCR |
500
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| Bases can capture ships during VCR |
N
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| Wandering Worm Holes Near Planets |
N
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| Enable scripted buoys |
N
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| Disable Host modification of Starting Planets |
N
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| Disable Large Weapon Bump |
N
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| Perform Final Battle now |
N
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| Minefield Fog of War |
N
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| Limit the speed of all moving units in the game |
32000
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| Limit the distance that a hyperjump can perform |
32000
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| Limit the distance that a warp or base chunnel can move |
32000
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| Limit the effectiveness of scanning |
Y
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| Sets a maximum number of hyperlathes that can be used in a ground base |
10000
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Host Configuration (HConfig) Scoring
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| Victory Points Scoring System Active |
Y
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| Victory Points Needed To Win (MAX=32000) |
1000
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| Public Information On Score Allowed |
Y
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| Points For Each Planet With 1 Million Happy Colonists |
1
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| Points For Each Planet With 5 Million Happy Colonists |
1
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| Points For Each Planet With 10 Million Happy Colonists |
1
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| Natives Vote Victory Points |
1
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| Victory Points For Not Being At War With Active Races (After Turn 25) |
1
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| Negative Victory Points if One Or More Races At War With You (After Turn 25) |
1
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| Special Race Based Bonus Victory Points (Privateers Hoarding, etc) |
Y
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| Spies Can Report Locations Of Victory Point Planets |
Y
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| King Of The Hill Planet Active |
Y
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| Points Per Turn For Having The Only Ships Over The King Of The Hill Planet |
5
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| Name Of The King Of The Hill Planet |
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| King of the Hill VP Start Turn |
25
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Display Score Numbers for:
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This page is a product of Drewhead.org written and maintained by Drew Dowling
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