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Multiverse – for player collection

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  • Banter Board
       
             
      Player Name Email   Race
    1 GToeroe Gabor Törö Hidden
    2 Hukata Hanno Hidden
    3 MenthaXP Philip Hidden
    4 lewismarsh marshlewis Hidden
    5 Stargod1 Michael Hidden
    6 Ben Jamn Ben Szymkowiak ben_szymkowiak@hotmail.com Hidden
    7 Epideme Simon Edlington zandakar@live.co.uk Hidden
    8 Jinx Andreas Nussbeck Hidden
    9 Azrael Michael Seckelmann Hidden
    10 Esquire Scott Davis Hidden
    11 JAKl James K Hidden
    12 Bultar Paul Leitzke Hidden
    13 Filippo Hidden
    14 Cheeblet John Mineo ntfornutin@aol.com Hidden
    15 _MOUSE_ Timothy Budden Hidden
    16 olga_red_fox Brian brian.mcknight@tiscali.co.uk Hidden
    17 3704 Hidden
    18 Bureaucrat Rey Juco Hidden
    19 Mandragoon Michel Charette Hidden
    20 Mikisew Hidden
    21 Bastion Gregg Marshall Hidden
    22 Ravenhawk Bob Hidden
    23 Augustus Gryphon Hidden
    24 Canadian777 Jean-Marc Cousineau Hidden
    25 Midshipman Easy Tony Wilkinson twilko@ozemail.com.au Hidden
    26 lizzard202 Philip Philip.fuary007@three.com.au Hidden
    27 Iguanadad Chris Hidden
    28 WhisperBlack Ryan Hidden
    29 Studley Gordon Studholme eva-gord@telus.net Hidden
    30 Markek Keko Hidden
       

      Game Settings  
             
    Game Summary  
    GameName Multiverse – for player collection (ID = 1257)
    GameHost Mutu 
     Mutu@sdr0.com
    Game Type Scripted Game, will build script, player chosen races
    Schedule
    SunMonTueWedThuFriSat @ 07:00
    Auto Bypass 2
    Players and Race Choices
    Players 30
    Single Player Spots 1
    Race Max 2
    Allowable Races Custom List
     
    Solar Federation
    The Lizard Kingdom
    The Birdman Republic
    The Stormers
    The Privateer Bands
    The Cyborg
    The Crystal Assembly
    The Evil Empire
    The Robotic Imperium
    The Rebels
    The Colonies Of Man
    The People's Army
    The University Alliance
    The Scavenger Tribes
    The Holy Draconian Empire
    The United Enforcement Authority
    The Reunited Coalition of Systems
    The Aczanny Pyramids
    The Centaurs
    The Solorian Unity
    The Interstellar Master Traders
    Hide player handles at game start? No
    Hide player races at game start? Yes
    Script Setting
    Additional Info
    Additional Information Look here (http://home.arcor.de/vita/TheRealMultiverseII.pdf) for more information. Each player can send three race picks (1st, 2nd and 3rd choice) to me (Mutu). A random procedure (in the new script generator) will assign the the races to each player. Randomly take a player and try to give him his 1st race pick. If this race is not available anymore then try the 2nd and maybe the 3rd. Randomly take the next player and repeat until all players are processed. If players are left who haven't got their favourite races then they will randomly get a race from the remaining races. Most of the settings are like The Real Multiverse. The changes Gabor will again place within a PDF. 30 players, max 2 players per race, Borg, Bot, XTal & EE will start in the cluster and only 6 players can start in the clusters. More information will be forthcoming on the BB, for more detailed inquiries either post on the BB or email GToeroe (GáBOR TöRö)
    Host Configuration (HConfig) Settings 1
    Gravitonic Mine Odds 40
    Laser Mine Odds 80
    Web Mine Odds 160
    Barbitic Mine Odds 15
    Minefield Lifetime (How many turns minefields last) 20
    Minefield Size Limit (No minefield may have a radius of more than this) 55
    Base Ion Cannon Range (Range of anti-fighter guns on ground bases, VCR units) 500
    Base Ion Cannon PD Odds (Odds that Ion shots can be shot down) 30
    Base Ion Cannon Charge (Energy used to fire weapon) 100
    Base AAA Odds (Odds of anti-fighter guns hitting enemy fighters) 35
    Base AAA Range (In VCR Units) 350
    Base AAA Charge (Energy used to fire the anti-fighter guns) 10
    Base Ion Cannon Odds (To hit target) 40
    Host Configuration (HConfig) Settings 2
    Fighter Beam Charge (Energy used per shot) 10
    Fighter Missle Charge (Energy used per shot) 100
    Base Pod Scan Range (Range that a base can scan pods) 100
    Base Ship Scan Range (Range that a base can scan ships) 100
    Tachyon Scanner Range (Range that the pulse lights up objects in the area) 100
    Tachyon Scanner Power (How much the pulse increases the sensor image) 250
    New Farms Per Turn (Number of new farms that a player can build in a turn) 10
    Pod Cost (Cost to make a cargo pod) 25
    Maximum Bouys Per Player 20
    Grav Gen Well Range (Radius of grav wells made by grav well devices) 50
    Grav Well Gen Fuel Burn (Fuel that the ship making the grav well burns) 10
    Host Configuration (HConfig) Settings 3
    High Rate of Food Consumption (Colonists eat food at a rate of 1 unit per 100,000) Y
    Food Stockpile (Turns of food needed for maximum growth) 100
    Ally Limits Active N
    Ally Limit(Maximum number of allies any one race can have at once) 30
    Worm Holes (Stable) N
    Worm Holes (Wondering) N
    Virgo's Burn At Start Of Game Y
    Farms require 1000 colonists each to run them Y
    Alien Hull Trading Allowed Y
    Alien Hulls Have Problems With Combat, Scanning and Repair Y
    Hacker Droid Allowed Y
    Wing Charge Divisor 50
    PBC Power Boost Divisor 100
    BC Power Boost Divisor 10
    Normal PB Multiplier 5
    Allow GBx Command Codes Y
    Eye of Magadon Base Shield Penetration Range 80
    Fighter Missile VCR Ord Usage 10
    Ship Speed Factor 100
    Ship Acceleration Factor 100
    Wing Speed Factor 100
    Wing Acceleration Factor 100
    Fighter Beam Divisor 2
    Fighter Missile Divisor 2
    Firing Fighter Divisor 50
    Coalition Triad Radius 50
    Time between weapon recharge (1 = charge every tick) 1
    Ship Capture Range during VCR 500
    Bases can capture ships during VCR N
    Wandering Worm Holes Near Planets N
    Enable scripted buoys N
    Disable Host modification of Starting Planets N
    Disable Large Weapon Bump N
    Perform Final Battle now N
    Minefield Fog of War N
    Limit the speed of all moving units in the game 32000
    Limit the distance that a hyperjump can perform 32000
    Limit the distance that a warp or base chunnel can move 32000
    Limit the effectiveness of scanning Y
    When can a planet can be targeted for super laser destruction within a VCR 4000
    Sets a maximum number of hyperlathes that can be used in a ground base 10000
    Player Object Limit 20000
    If switched on an air attack base will be required for home guard wings and replenish fighters N
    Stellar Matter Launcher Range Limit 10000
    Insectoid Nest Range Limit 400
    Insectoid Nest Min Range 105
    Insectoid Nest Range Increment 5
    Host Configuration (HConfig) Scoring
    Victory Points Scoring System Active Y
    Victory Points Needed To Win (MAX=32000) 1000
    Public Information On Score Allowed Y
    Points For Each Planet With 1 Million Happy Colonists 1
    Points For Each Planet With 5 Million Happy Colonists 1
    Points For Each Planet With 10 Million Happy Colonists 1
    Natives Vote Victory Points 1
    Victory Points For Not Being At War With Active Races (After Turn 25) 1
    Negative Victory Points if One Or More Races At War With You (After Turn 25) 1
    Special Race Based Bonus Victory Points (Privateers Hoarding, etc) Y
    Spies Can Report Locations Of Victory Point Planets Y
    King Of The Hill Planet Active Y
    Points Per Turn For Having The Only Ships Over The King Of The Hill Planet 5
    Name Of The King Of The Hill Planet
    King of the Hill VP Start Turn 25
    Display Score Numbers for:
     Score
       

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