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| Game |
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Start |
Schedule |
Host |
| Double Agent |
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Manual GameHost start |
xMxWxFx@0700 |
Toxked |
| This Game consists of Preset Teams |
| Team |
Members |
Leader |
Race |
| Team 01 |
5 |
Malagant |
| Team 02 |
5 |
Join as Leader |
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Game Settings
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| Game Summary |
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| GameName |
Double Agent (ID = 1349) |
| GameHost |
Toxked Amon |
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| Game Type |
Scripted Team Game, will build script, player chosen races |
| Schedule |
| Sun | Mon | Tue | Wed | Thu | Fri | Sat | @ 07:00 | |
| Auto Bypass |
3 |
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| Players |
10 |
| Single Player Spots |
1 |
| Race Max |
10 |
| Allowable Races |
Custom List |
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| Hide player handles at game start? |
No |
| Hide player races at game start? |
No |
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| Team Leaders |
Auto |
| Player Teams |
| Player 1 | mallorn | Team 1 | | Player 2 | Iguanadad | Team 1 | | Player 3 | | Team 1 | | Player 4 | | Team 1 | | Player 5 | | Team 1 | | Player 6 | | Team 2 | | Player 7 | | Team 2 | | Player 8 | | Team 2 | | Player 9 | | Team 2 | | Player 10 | | Team 2 |
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| Additional Information |
“Double Agent” a team game that one of the players, (non team leader chosen by host, who would not play.) on each team is feeding info to the captain on the other team. Each team is trying to find the spy on there team while crush the other term.
The teams will be clustered 50 to 100ly apart on opposite sides of the map.
Crystals are not allowed to prevent teams from getting broken.
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Host Configuration (HConfig) Settings 1
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| Gravitonic Mine Odds |
40
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| Laser Mine Odds |
80
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| Web Mine Odds |
160
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| Barbitic Mine Odds |
15
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| Minefield Lifetime (How many turns minefields last) |
20
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| Minefield Size Limit (No minefield may have a radius of more than this) |
55
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| Base Ion Cannon Range (Range of anti-fighter guns on ground bases, VCR units) |
500
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| Base Ion Cannon PD Odds (Odds that Ion shots can be shot down) |
30
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| Base Ion Cannon Charge (Energy used to fire weapon) |
100
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| Base AAA Odds (Odds of anti-fighter guns hitting enemy fighters) |
35
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| Base AAA Range (In VCR Units) |
350
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| Base AAA Charge (Energy used to fire the anti-fighter guns) |
10
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| Base Ion Cannon Odds (To hit target) |
40
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Host Configuration (HConfig) Settings 2
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| Fighter Beam Charge (Energy used per shot) |
10
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| Fighter Missle Charge (Energy used per shot) |
100
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| Base Pod Scan Range (Range that a base can scan pods) |
100
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| Base Ship Scan Range (Range that a base can scan ships) |
100
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| Tachyon Scanner Range (Range that the pulse lights up objects in the area) |
100
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| Tachyon Scanner Power (How much the pulse increases the sensor image) |
250
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| New Farms Per Turn (Number of new farms that a player can build in a turn) |
10
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| Pod Cost (Cost to make a cargo pod) |
25
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| Maximum Bouys Per Player |
20
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| Grav Gen Well Range (Radius of grav wells made by grav well devices) |
50
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| Grav Well Gen Fuel Burn (Fuel that the ship making the grav well burns) |
10
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Host Configuration (HConfig) Settings 3
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| High Rate of Food Consumption (Colonists eat food at a rate of 1 unit per 100,000) |
Y
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| Food Stockpile (Turns of food needed for maximum growth) |
100
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| Ally Limits Active |
N
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| Ally Limit(Maximum number of allies any one race can have at once) |
30
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| Worm Holes (Stable) |
N
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| Worm Holes (Wondering) |
N
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| Virgo's Burn At Start Of Game |
Y
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| Farms require 1000 colonists each to run them |
Y
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| Alien Hull Trading Allowed |
Y
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| Alien Hulls Have Problems With Combat, Scanning and Repair |
Y
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| Hacker Droid Allowed |
Y
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| Wing Charge Divisor |
50
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| PBC Power Boost Divisor |
100
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| BC Power Boost Divisor |
10
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| Normal PB Multiplier |
5
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| Allow GBx Command Codes |
Y
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| Eye of Magadon Base Shield Penetration Range |
80
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| Fighter Missile VCR Ord Usage |
10
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| Ship Speed Factor |
100
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| Ship Acceleration Factor |
100
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| Wing Speed Factor |
100
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| Wing Acceleration Factor |
100
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| Fighter Beam Divisor |
2
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| Fighter Missile Divisor |
2
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| Firing Fighter Divisor |
50
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| Coalition Triad Radius |
50
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| Time between weapon recharge (1 = charge every tick) |
1
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| Ship Capture Range during VCR |
500
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| Bases can capture ships during VCR |
N
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| Wandering Worm Holes Near Planets |
N
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| Enable scripted buoys |
N
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| Disable Host modification of Starting Planets |
N
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| Disable Large Weapon Bump |
Y
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| Perform Final Battle now |
N
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| Minefield Fog of War |
N
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| Limit the speed of all moving units in the game |
32000
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| Limit the distance that a hyperjump can perform |
32000
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| Limit the distance that a warp or base chunnel can move |
32000
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| Limit the effectiveness of scanning |
Y
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| When can a planet can be targeted for super laser destruction within a VCR |
4000
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| Sets a maximum number of hyperlathes that can be used in a ground base |
10000
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| Player Object Limit |
20000
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| If switched on an air attack base will be required for home guard wings and replenish fighters |
N
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| Stellar Matter Launcher Range Limit |
10000
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| Insectoid Nest Range Limit |
400
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| Insectoid Nest Min Range |
105
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| Insectoid Nest Range Increment |
5
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Host Configuration (HConfig) Scoring
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| Victory Points Scoring System Active |
Y
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| Victory Points Needed To Win (MAX=32000) |
1000
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| Public Information On Score Allowed |
Y
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| Points For Each Planet With 1 Million Happy Colonists |
1
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| Points For Each Planet With 5 Million Happy Colonists |
1
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| Points For Each Planet With 10 Million Happy Colonists |
1
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| Natives Vote Victory Points |
1
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| Victory Points For Not Being At War With Active Races (After Turn 25) |
1
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| Negative Victory Points if One Or More Races At War With You (After Turn 25) |
1
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| Special Race Based Bonus Victory Points (Privateers Hoarding, etc) |
Y
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| Spies Can Report Locations Of Victory Point Planets |
Y
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| King Of The Hill Planet Active |
Y
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| Points Per Turn For Having The Only Ships Over The King Of The Hill Planet |
5
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| Name Of The King Of The Hill Planet |
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| King of the Hill VP Start Turn |
25
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Display Score Numbers for:
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This page is a product of Drewhead.org written and maintained by Drew Dowling
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