VGA Planets Symbol

Hall of Fame
Above The 8-Ball

bs-Lm   bs-Rm

Services

  • Login
    or
  • New Player SignUp
  • Player Options
  • My Games
  • Find Player
  • Email Robot
  • Join A New Game

    Games

  • Double Agent
  • Others (50)

  • Hall of Fame

    Forums

  • Main Forum
  • Game S&Q
  • Site Bugs

    Help and Information

  • Game Info
  • Help
  • Site News
  • Suggestion Box
  • Credits
  • Stats
  • Privacy Policy

  •    
             
    Above The 8-Ball 2001-11-13 tru 2002-02-13
    Host drewhead
    Turns 32
    Map EightBall
    Banter Board Selections
    |This the third game in the "8-Ball" sequence. This is *NOT* a standard game... please read the settings before signing up. This game is a King of The Hill (KOTH) game meaning that the winner will be determined by Victory Points which are only awarded for the KOTH condition. This game is flavored as a lower resource game. Planetary levels have been scaled back, while HW levels of minerals have been bumped up. The game is being played on a custome map. Starting population is low. Some notable config exceptions: Minefeild life is cut in half. Max farms that can be built per turn is turned up to 25. As with the last game, Behind the 8-Ball, surviving players are given first crack at races, then players that were eliminated, then signups will be opened up tot he public to fill the 16 spots. Note this means you will be playing with experianced players who are somewhat familiar with each other. This is not a game for beginers. There will be a "gentelman's" agreement for this game in that players are prohibited from forming alliances or revealing game details to other players until such a time as the naturally discover that player in the game. Discovering a player will be defined as having seen an object belonging to that race (ship, base, pod, etc) in the game or having been contacted by that race (presumabally they saw one of your objects). Unknown contacts do not count, however objects discovered by spies are OK. It is hoped that this rule will allow game development to evolve based on in game events rather than extra game personalities and since the old 8-Ball players already know each other this is a good thing. We will run a schedule at five days a week for the first 15 turns (three weeks) then drop off to a MWF schedule until turn 25. At that time it is assumed that turns will be large enough to warrent drooping to two turns a week (Monday and Thursday). It takes 20 turns as KOTH to win the game. They do not have to be consequitive.
       

    Player(s)
       
             
    Rank VPs # Handle   Race Active Played Reg Survival Download
    1 4 1 drewhead The Evil Empire 1 - 32 31 Register Key Y
    2 1 15 ardor The Birdman Republic 1 - 31 18 Register Key N
    3 0 11 MERKLE The Cyborg 1 - 32 31 Register Key Y
    5 0 7 lars The Birdman Republic 1 - 32 31 Register Key Y
    8 0 2 ThePyro The Lizard Kingdom 1 - 32 31 Register Key Y
    13 0 16 meth The Crystal Assembly 1 - 23 22 Register Key N
    14 0 13 Roadkill The Evil Empire 1 - 22 15 N
    18 0 6 Mattrixx The Crystal Assembly 1 - 26 23 Register Key N
    20 0 3 Senator Guru The Privateer Bands 1 - 32 31 Register Key Y
    21 0 9 Frederiko The University Alliance 26 - 31 1 Register Key N
          higgo   1 - 26 12 Register Key    
    22 0 12 Ace Smith The Solorian Unity 1 - 24 22 Register Key N
    24 0 14 polaris Solar Federation 1 - 32 30 Register Key Y
    25 0 8 CrossPoint The Centaurs 1 - 31 24 Register Key N
    26 0 4 Zevious The Privateer Bands 1 - 22 21 Register Key N
    29 0 10 HavocAE The Stormers 1 - 20 15 Register Key Y
          Mattrixx   26 - 32 5 Register Key    
    30 0 5 Clay Ellum The Cyborg 1 - 25 15 Register Key N
    Download a Zip archive of all RSTs
       

    bs-Lm   bs-Rm

    This page is a product of Drewhead.org ™
    written and maintained by Drew Dowling