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| Above The 8-Ball |
2001-11-13 tru 2002-02-13 |
| Host |
drewhead |
| Turns |
32 |
| Map |
EightBall |
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| Banter Board Selections |
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|This the third game in the "8-Ball" sequence. This is *NOT* a standard game... please read the settings before signing up. This game is a King of The Hill (KOTH) game meaning that the winner will be determined by Victory Points which are only awarded for the KOTH condition.
This game is flavored as a lower resource game. Planetary levels have been scaled back, while HW levels of minerals have been bumped up. The game is being played on a custome map. Starting population is low. Some notable config exceptions: Minefeild life is cut in half. Max farms that can be built per turn is turned up to 25.
As with the last game, Behind the 8-Ball, surviving players are given first crack at races, then players that were eliminated, then signups will be opened up tot he public to fill the 16 spots. Note this means you will be playing with experianced players who are somewhat familiar with each other. This is not a game for beginers.
There will be a "gentelman's" agreement for this game in that players are prohibited from forming alliances or revealing game details to other players until such a time as the naturally discover that player in the game. Discovering a player will be defined as having seen an object belonging to that race (ship, base, pod, etc) in the game or having been contacted by that race (presumabally they saw one of your objects). Unknown contacts do not count, however objects discovered by spies are OK. It is hoped that this rule will allow game development to evolve based on in game events rather than extra game personalities and since the old 8-Ball players already know each other this is a good thing.
We will run a schedule at five days a week for the first 15 turns (three weeks) then drop off to a MWF schedule until turn 25. At that time it is assumed that turns will be large enough to warrent drooping to two turns a week (Monday and Thursday). It takes 20 turns as KOTH to win the game. They do not have to be consequitive.
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Player(s)
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| Rank |
VPs |
# |
Handle |
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Race |
Active |
Played |
Reg |
Survival |
Download |
| 1 |
4 |
1 |
drewhead |
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The Evil Empire |
1 - 32 |
31 |
 |
Y |
| 2 |
1 |
15 |
ardor |
 |
The Birdman Republic |
1 - 31 |
18 |
 |
N |
| 3 |
0 |
11 |
MERKLE |
 |
The Cyborg |
1 - 32 |
31 |
 |
Y |
| 5 |
0 |
7 |
lars |
 |
The Birdman Republic |
1 - 32 |
31 |
 |
Y |
| 8 |
0 |
2 |
ThePyro |
 |
The Lizard Kingdom |
1 - 32 |
31 |
 |
Y |
| 13 |
0 |
16 |
meth |
 |
The Crystal Assembly |
1 - 23 |
22 |
 |
N |
| 14 |
0 |
13 |
Roadkill |
 |
The Evil Empire |
1 - 22 |
15 |
|
N |
| 18 |
0 |
6 |
Mattrixx |
 |
The Crystal Assembly |
1 - 26 |
23 |
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N |
| 20 |
0 |
3 |
Senator Guru |
 |
The Privateer Bands |
1 - 32 |
31 |
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Y |
| 21 |
0 |
9 |
Frederiko |
 |
The University Alliance |
26 - 31 |
1 |
 |
N |
| |
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higgo |
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1 - 26 |
12 |
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| 22 |
0 |
12 |
Ace Smith |
 |
The Solorian Unity |
1 - 24 |
22 |
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N |
| 24 |
0 |
14 |
polaris |
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Solar Federation |
1 - 32 |
30 |
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Y |
| 25 |
0 |
8 |
CrossPoint |
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The Centaurs |
1 - 31 |
24 |
 |
N |
| 26 |
0 |
4 |
Zevious |
 |
The Privateer Bands |
1 - 22 |
21 |
 |
N |
| 29 |
0 |
10 |
HavocAE |
 |
The Stormers |
1 - 20 |
15 |
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Y |
| |
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Mattrixx |
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26 - 32 |
5 |
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| 30 |
0 |
5 |
Clay Ellum |
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The Cyborg |
1 - 25 |
15 |
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N |
| Download a Zip archive of all RSTs |
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This page is a product of Drewhead.org written and maintained by Drew Dowling
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