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| Dawn of the Maelstrom |
2001-11-23 tru 2002-03-02 |
| Host |
Ace Smith |
| Turns |
44 |
| Map |
Orion2 |
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| Banter Board Selections |
| The Storm is coming. The prophesied Great War is on the horizon. Lines are being drawn and sides are being chosen. Your only hope to survive the coming maelstrom is to gather a battle host the likes of which the universe has never seen and install yourself as the High King!
This is the first of a three part series. This first game will entail the gathering of the natives to your cause. Victory points will only be awarded for native votes and King of the Hill. The second game will entail the building of a great empire (victory points for everything) and the third game will be the Great War from which there can be only one survivor.
There will be a "gentelman's" agreement for this game the same as in "Above the 8 ball", in that players are prohibited from forming alliances or revealing game details to other players until such a time as the naturally discover that player in the game. Discovering a player will be defined as having seen an object belonging to that race (ship, base, pod, etc) in the game or having been contacted by that race (presumabally they saw one of your objects). Unknown contacts do not count, however objects discovered by spies are OK. It is hoped that this rule will allow game development to evolve based on in-game events rather than extra game personalities.
This is a rich universe with starting positions in a ring on the inside edge of the outer clusters of the Orion 2 map. Minefield size has been increased to 95 LY. Everything else is default. |
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Player(s)
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| Rank |
VPs |
# |
Handle |
|
Race |
Active |
Played |
Reg |
Survival |
Download |
| 1 |
151 |
4 |
Qu Da Wai |
 |
The Privateer Bands |
1 - 44 |
38 |
 |
Y |
| 2 |
118 |
2 |
Ace Smith |
 |
The Privateer Bands |
1 - 44 |
42 |
 |
Y |
| 3 |
37 |
9 |
peacekeeper |
 |
The Crystal Assembly |
1 - 32 |
17 |
 |
N |
| 4 |
34 |
8 |
Hengga |
 |
The Evil Empire |
1 - 44 |
42 |
 |
Y |
| 5 |
28 |
1 |
woodrow |
 |
The Reunited Coalition of Systems |
1 - 44 |
41 |
 |
Y |
| 6 |
20 |
5 |
Tupeco |
 |
The Birdman Republic |
1 - 44 |
39 |
 |
Y |
| 7 |
12 |
7 |
Ancient |
 |
Solar Federation |
1 - 44 |
40 |
 |
Y |
| 8 |
11 |
6 |
MERKLE |
 |
The Crystal Assembly |
1 - 44 |
43 |
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Y |
| 23 |
0 |
3 |
Mikey |
 |
The United Enforcement Authority |
1 - 6 |
0 |
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N |
| |
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bratva |
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17 - 31 |
3 |
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| 30 |
0 |
10 |
higgo |
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The Evil Empire |
7 - 28 |
9 |
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N |
| |
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rem |
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1 - 6 |
1 |
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| Download a Zip archive of all RSTs |
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This page is a product of Drewhead.org written and maintained by Drew Dowling
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