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    Pick Your Poison 2002-02-22 tru 2002-07-03
    Host Khobrah
    Turns 56
    Map Echo Cluster
    Banter Board Selections
    And now, for something COMPLETELY different... THIS GAME IS FOR INTERMEDIATE TO ADVANCED PLAYERS Have you ever thought to yourself "Gee, Race X is really good, but they would be sooo much better if they only had " Well here's your chance to remedy that deficiency. In this Scenario the Players will be able to use Points to purchase additional starting Ships, Natives, Parts and/or Structures. Ships of ANY Race may be purchased with these points! Each Player will have 1000 Points to spend as they wish (according to the following chart): Misc Purchases 100 MC 1 Point 100 GC 1 Point 10,000 Colonists 1 Point 10,000 Natives 10 Points 1000 Ord 5 Points 1000 Repair 5 Points Minefield (Max size, any type) 100 Points Contraband 2 Points per KT Exotic Tech 1%*(Puchase + Maintennance) Techs with Maintennace of > 4900 GC not available Ships (Hulls Price includes Engines, Hyperdrives, Shields, Armor, Generators, 1 Crew, 100 Fuel, 50% Ord, 50% Repair and 0 Fighters) 100 KT (or portion thereof) 10 Points (first 100 KT free) Hyper Capable Ship 10 Points Each Ship Device 25 Points 1,000,000+ Guest Capacity 10 Points Ship Weapons (Mounted on purchased Hulls, per weapon) Super Weapon 250 Points Large Weapon 10 Points Small Weapon 5 Points Point Defense 3 Points Ship Parts (In Base) 1 Point per Tech - NO Supers Fighters (each) Type 1 5 Points Type 2 20 Points Type 3 50 Points Assault Vehicles (each) Type 1 10 Points Type 2 20 Points Type 3 30 Points Planetary Structures (Only those avaialable to your Race) 1 for Tech 1 30 for Tech 2 80 for Tech 3 150 for Tech 4 240 for Tech 5 350 for Tech 6 480 for Tech 7 630 for Tech 8 800 for Tech 9 990 for Tech 10 Points are for each structure of the listed type Examples (A Meteor would be 285 Points) (no weapons) (A Slayer would be 995 Points) (no weapons) (A Deth Specula would be 60 Points) (no weapons) (An Annihilation would be 700 Points) (no weapons) (A Merlin would be 141 Points) (no weapons) (A Pathfinder would be 50 Points) (no weapons) (A Victorious would be 105 Points) (with max Weapons 685 Points) (A Fighter Factory would be 150 Points) (in your Base) (20 Transwarp Engines would be 400 Points) (in your Base) (A Factory or Farm would be 1 Point each) (in your Base) (10 Cydonia 3000 would be 100 Points) (in your Base) (25 Photon Torpedo Tubes would be 175 Points) (in your Base) Turns will initially be 3 times each week, but after Turn 25 I will allow marjority rule to determine if that schedule is maintained or reduced to 2 per week. Victory Conditions will be based on the *.SCO generated by Host, but will not come into effect until Turn 50. At that time, each Players' Ships and Bases will be totalled. If the first place Player can double the total of his 2 nearest competitors , that Player wins. If these conditions are NOT met, but it becomes obvious that any Player is un-beatable, a vote will be taken of all active players to see if they wish to concede or continue. The Host will be playing, so before the Game starts, I will post, on the Banter Board, a list of each Players' selections. Contact me via this site with any questions. Khobrah
       

    Player(s)
       
             
    Rank VPs # Handle   Race Active Played Reg Survival Download
    1 6 Godsfist Frank The Scavenger Tribes 1 - 47 7 Register Key N
    2 11 Black JoSch The Reunited Coalition of Systems 1 - 50 48 Register Key N
    3 3 silentdeth The Robotic Imperium 1 - 4 3 Register Key N
    4 7 Khobrah The United Enforcement Authority 1 - 56 55 Register Key Y
    5 9 marc The Robotic Imperium 1 - 13 12 Register Key N
    6 12 weisenheimer The Evil Empire 1 - 53 39 Register Key N
    7 2 Tenser The Cyborg 1 - 47 43 Register Key N
    8 14 terletx The Evil Empire 1 - 56 52 Register Key Y
    9 8 Doom The Robotic Imperium 1 - 56 55 Register Key Y
    10 1 Legolas The Robotic Imperium 1 - 56 55 Register Key Y
    11 4 Paladin The United Enforcement Authority 1 - 5 4 Register Key N
    12 13 carnage The Birdman Republic 1 - 47 1 Register Key N
    13 10 Night Ranger The Birdman Republic 1 - 56 50 Register Key Y
    14 5 Ancient Solar Federation 1 - 47 25 Register Key N
    Download a Zip archive of all RSTs
       

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